Updating existing networks in bottleneck companies

Initially, Valve was required to be the publisher for these titles since they had sole access to the Steam's database and engine, but with the introduction of the Steamworks software development kit (SDK) in May 2008, anyone could potentially become a publisher to Steam, outside of Valve's involvement to curate titles on the service.Prior to 2009, most games released on Steam had traditional anti-piracy measures, including the assignment and distribution of product keys and support for digital rights management software tools such as Secu ROM or non-malicious rootkits.

Before implementing Steam, Valve Corporation had problems updating its online games, such as Counter-Strike; providing patches would result in most of the online user base disconnecting for several days.

Valve decided to create a platform that would update games automatically and implement stronger anti-piracy and anti-cheat measures.

Steam was an optional component for all other games.

Between 80,000–300,000 players tested the system while it was in its beta period.

Users can access their saved games and achievements providing the main owner is not playing.

When the main player initiates a game while a shared account is using it, the shared account user is allowed a few minutes to either save their progress and close the game or purchase the game for his or her own account.and Valve announced that Steam had become profitable because of some highly successful Valve games.Although digital distribution could not yet match retail volume, profit margins for Valve and developers were far larger on Steam.English, Brazilian Portuguese, Bulgarian, Chinese (Simplified), Chinese (Traditional), Czech, Danish, Dutch, Finnish, French, Greek, German, Hungarian, Italian, Japanese, Korean, Norwegian, Polish, Portuguese, Russian, Romanian, Spanish, Swedish, Thai, Turkish, Ukrainian Steam is a digital distribution platform developed by Valve Corporation, which offers digital rights management (DRM), multiplayer gaming, video streaming and social networking services.Steam provides the user with installation and automatic updating of games, and community features such as friends lists and groups, cloud saving, and in-game voice and chat functionality.Once the software is downloaded and installed, the user must then authenticate through Steam to de-encrypt the executable files to play the game.